Mobile tutorials

Tuesday, April 19, 2011

The Culture of Mobility

What is Mobility? Mobility is all about access. Not just devices. It can help gain and retain customers as well as employees. In my case, it can help a great deal with increasing the universities enrollment. Especially as we move on to word wide deployment. As we adapt to how we deliver education to other countries, we must look at what people expect from us. For example, Asia is huge on mobile devices. So we must accommodate these potential students. Generations Y, Z and Millennials grew up with this new technology and expect to use it at work and in an academic setting. They need to be able to bring their mobile device anywhere and everywhere. So having full time access to content is crucial.

Cloud computing is enabling Mobility to grow by increasing speed and quality. The Cloud is Cheaper, Better and Faster than the old Client/Server model. As the cloud network grows and develops, innovation, better design and the use of rich media will increase. This will demand an increase of the power of devices. We, as a people, have already begun to adopt this technology into our everyday lives. Desktop PC users will be far and few between.

Companies that are struggling at implementing this new Mobility concept may be facing a common obstacle. They are lumping it in with IT.  Mobility should be it's own department, perhaps led by a Chief Mobility Officer and completely independent of IT and it's leadership.  This is because Mobility must deal w/ multiple departments. IT is just one of them. Providing employees with company standard devices may also be a bad decision. The future may lead to companies giving employees a stipend to get the mobile device they want. That way, they are comfortable with the device and use it freely and more often. This would also reduce costs   since the devices will not be controlled by the IT dept.


There are risks however. Currently, 60 million phones are lost or stolen per year. 99% of cell phone data is not backed up and Passwords and Remote Wipe are not a fail safe.* Dealing with security of the devices is may prove difficult. However, storing content on the Cloud may be solution for data backup. Perhaps all data will eventually be stored and streamed from the Cloud, making the device itself worthless to common thief. That is, of course, if the Cloud can be secured. 



*Bender Consulting

Sunday, April 10, 2011

Smart Phones...Tablets...What's Next?

Are you trying to decide between the latest smart phone or  a state of the art Tablet ( like the Toshiba Tablet )??  Well, there is a 3rd option! If you are one of the people who choose the "follow the middle path," you may like this option. Let me introduce to you the new Kyocera Echo.

Looks like a bulky phone ( not to mention a LOT like a Nintendo DS) but I can see a market for it.

Wednesday, April 6, 2011

Bring Your App Ideas to Life

Whether you're a designer or a developer, this book will help you:


There may be "an app for that," but every app starts as an idea. Ideas can come from anyone-designers or developers, marketing managers or CEOs-and this book is about bringing those ideas to life.
iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen.



From Idea to App: Creating iOS UI, animations, and gestures
  • Create basic user interface elements
  • Understand navigation metaphors and practices
  • Design for multiple devices
  • Customize system UI elements
  • Incorporate system-provided and custom animations
  • Use touch- and motion-based gestures
  • Create UIViews and UIViewControllers using Core Graphics
  • Avoid rejection by the iTunes App Store

Bring Your App Ideas to Life

There may be "an app for that," but every app starts as an idea. Ideas can come from anyone-designers or developers, marketing managers or CEOs-and this book is about bringing those ideas to life.
iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen.
Whether you're a designer or a developer, this book will help you:


    From Idea to App: Creating iOS UI, animations, and gestures
  • Create basic user interface elements
  • Understand navigation metaphors and practices
  • Design for multiple devices
  • Customize system UI elements
  • Incorporate system-provided and custom animations
  • Use touch- and motion-based gestures
  • Create UIViews and UIViewControllers using Core Graphics
  • Avoid rejection by the iTunes App Store